Step 5 - Animating the Gunfire
Next we will need to animate the gunfire to work with our scene.
PROGUN is designed to automatically fire bullets over the duration of the title layer.
If you want want your shooter to only fire a single bullet, you can click and drag the end of the title layer so that it is only 1 or 2 frames long.
For this example, our shooter will fire a continuos round of bullets as he is moving through the room, so we will leave the title layer at its default length.
But to ensure that the fire remains in the correct spot at all times, we will need to key frame the position of it.
First, let’s place the playhead at the front of the muzzle fire title layer.
Then, go to the Inspector window and turn the fire opacity to 0. This will help us see the end of the gun better as it moves.
Now place a key frame on the fire position parameter.
Move the playhead down the timeline 5 to 7 frames using the right arrow key on the keyboard.
Now drag the on-screen control to the end of the gun as it moves around. Because this position is different than the previous frame … It will auto-keyframe in Final Cut Pro X.
Continue this process every 5 to 7 frames until it is complete. Then turn the Fire opacity back to 100.
You may need to repeat this step with the rotation parameters if the guns angle changes over the duration of the shooting.