3D Model Tools with FCPX3D: Model in Final Cut Pro X
3D Objects in FCPX!
FCPX3D Model was professionally designed by the team at Pixel Film Studios for FCPX! Users can simply drag-and-drop a Model layer into the timeline and fill it with an OBJ file. FCPX3D Model contains easy-to-use controls in the Final Cut Pro X Inspector that allow editors to customize their object, environment, and lighting without ever having to open another 3D software!
3 Objects, 1 Environment
With FCPX3D Model, users can load up to 3 objects into a single environment in FCPX. Once uploaded, these objects will be able to reflect or even cast shadows on one another in real time.
Add Textures and Reflections
Final Cut Pro X users can add realistic textures to their models by applying normal, diffusion, specular, reflection and opacity maps to their objects. FCPX3D Model supports basic MTL files. Users can also remove the texture entirely to create a wireframe or point frame rendering of their 3D model.
Create a 360° viewing experience by adding an HDRI photosphere environment. With an HDRI background, users can move and pivot in any direction without running into any edges or seams. Also, if the Object is reflective, it will interact with the environment.
Control the Lighting
Users can move the light sources around in 3D space and watch as their 3D object reacts in real-time. Once the lights and environment are in place, editors can adjust the reflection and shadow parameters to help blend their model into the scene, seamlessly.
FCPX3D: Model Tutorial for Final Cut Pro X
Learn how to load 3D OBJ Models into Final Cut Pro X with the FCPX3D: Model Lesson.
Step 1 - Preparing the Timeline
Let’s begin by locating the FCPX3D Model presets in the titles library. Drag and drop the presets with the number of models and texture type you want into the FCPX timeline. For this example, we will use the 1 Model, Custom Surface preset. Set the layer to its desired length and select the FCPX3D Model layer in the timeline. Find the “Select O.B.J.” button in the Model Controls section of the FCPX Inspector Window. Then, use the Finder Window pop-up to select your O.B.J. file.
Step 2 - Positioning the Model
Once your O.B.J. is loaded, go to the FCPX Viewer Window. Use the on-screen controls to position and scale your object.
Step 3 - Setting up the Lights
Once your model is in place, move the teal control points to position the lights in the scene. Then, go to the Light Controls section of the FCPX Inspector. Adjust the Color and Brightness of each light source. Uncheck the “Light Icon” checkbox when you are done editing the Lights to hide the teal control points. Now use the Shadow Controls to adjust the look of the shadows on your model.
Step 5 - Adding an Environment
Now, it’s time to set up the Environment for our scene. For this example. we simply created a looping sky clip with motion blurred clouds, and placed it below the OBJ layer in the timeline.
Step 6 - Animating the Jet
To create an animation, you can keyframe the position and rotation of the camera or the object. For this example, we will place a few keyframes on the object position and rotation parameters to make the plane fly across the screen. First, move the playhead to the front of the timeline and go to the Object Control sections of the FCPX Inspector. Then, adjust the camera settings to where you want them to start, and set keyframes on the parameters. Move the playhead to the end of the timeline, and adjust the values to where you want the animation to end. Since we already placed keyframes on these parameters, FCPX will automatically set keyframes for the end values.
Now for some Final Touches. To help composite the model seamlessly into the scene, we will add some additional Pixel Film Studios plugins. For this example we used ProFire Volume 2, ProAna, ProRain, ProShake, ProHue and ProGrain 4K. Go to the generators library to find the ProFire Volume 2 presets. Drag and Drop one of ProFire layers above your scene in the timeline and make it the same length. Then, use the parameters in the Inspector window to adjust the look of the flames. Next, let’s keyframe the position of the center, so that the flame moves relative to the jet. Select the adjustment layer and place the playhead at the front of the clip.
Then go to the Viewer window and drag the flame control point to its starting position Place a keyframe on the position parameter. Move the playhead to the end of the timeline, and adjust the flare position to where you want the animation to end. Since we already placed keyframes on these parameters, FCPX will automatically set keyframes for the end values. Now let’s put an anamorphic flare over the flame. Go to the titles library to find the ProAna presets. Drag and Drop one of ProAna adjustment layers above your scene in the timeline and make it the same length. Then, use the parameters in the Inspector window to adjust the look of the flare. Next, let’s keyframe the position of the core, just as we did the fire position.
Once the flare and fire animation is looking good, it’s time to blend all the elements with some color grading. Select both the O.B.J. and flare layers in the timeline. Right click and compound the two together. Now, go to the FCPX effects library to locate the ProHue presets. Drag one of the presets on to the compound clip in the timeline. Then, use the Parameters in the Inspector window to adjust the look of the color preset. Now, let’s tie everything together with a subtle film grain. locate the ProGrain 4K presets and apply the one that best matches the scene. Use the settings in the Inspector to fine tune the look. Finally, let’s put a ProShake title layer over the whole clip to give everything a subtle shake. Go to the titles library to find the ProShake presets. Drag and Drop one of ProShake adjustment layers above your scene in the timeline and make it the same length.
FCPX3D: Model Frequently Asked Questions
Where do I find FCPX3D: Model?
Once the installation is complete, you can find FCPX3D: Model in the FCPX Generator library.